Grim Fate
Platform game

"Defend the holy ground of the church of your ancestors, through collecting powerful abilities and knowledge of the elders"

About the project

This was our fouth project. We used Hollow knight as a reference game. To complete the game traverse through the cave killing monster, gaining powerful skills to escape back to the surface before you are stuck forever.

PROJECT OVERVIEW

Production time:

  • 8 weeks 50%

Engine:

  • TGA2D Engine

My Contribution

- Player by using an infinite state machine for easy transition between different states and animations.

- Healthbar that resized it self then getting more health.

- Prototyped some alpha enemies in the beginning of the project.

Normal attacks that can strike in 4 directions.

Double Jump.

Wall Jump.

Powerful ranged ability that can be used when having enough enegy.

Dash.

Wall Glid.

Normal Attacks And Abilities

PROJECT SHOWREEL

Sheepgoat Studios

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Programmers

  • Ajlin Hamzic

  • Jakob Nilsson

  • Jesper Jöneros

  • Viktor Back

Graphical Artists

  • Ditte Frederiksen

  • Viktor Gustafsson

  • Thorbjörn Jensen

  • Sara Roth

Animators

  • Hampus Eriksson

  • Rebecka Karlsson

Level Design

  • Tim Andersson

  • Jonathan Engdahl

Music

  • Oskar Back

Voice Acting

  • William Smallwood